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PC Gamer (Italian) 34
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PC Gamer IT CD 34 1-2.iso
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JA2DEMO
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data1.cab
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Ja2_Files
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README.TXT
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1998-07-27
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Howdy, Gamer!
Welcome to the JAGGED ALLIANCE 2 Demo.
The demo does NOT represent the beginning of the full game. It contains
maps and gameplay made especially for this demo. Due to size
constraints, the demo consists of primarily the tactical gameplay with
only a touch of role-playing. It does not contain any of the strategic
elements.
Also, due to size, the number of music pieces included is limited and
the music is "compressed" and in mono only.
Jagged Alliance 2 requires Direct X (version 2.0 or greater) to run.
Some info you will find helpful:
--------------------------------
Enemies that are visible to your selected merc appear in color while
enemies whose positions are "known" (seen by another merc, etc)
appear in gray. Also, enemies on ground level glow red while enemies
on roofs glow yellow.
If your target cursor is black, you probably don't have a good shot
from that position. If the target cursor is flashing, you're out of
range.
While most "use/target" cursors appear automatically when you place
your cursor over a valid target, sometimes you have to manually
make the "use" cursor appear by right clicking. An example of this
is first aid or grenades.
Speaking of grenades, when you go to toss one, watch for the red
cursor - it will try to give you an idea of where the grenade
will actually end up.
Make sure you understand how the SHIFT and N keys work. Because you
are playing in an isometric environment, they will come in very
useful!
MOUSE COMMANDS
--------------------------
Right click and hold brings up the "cursor" menu, which gives you options
such as aim, walk, etc.
An ordinary right click brings up the "use" cursor. This allows the
selected merc to use the item in his main hand. If he's holding a
gun, the use cursor will be a crosshairs; if he's holding a med kit the
use cursor will be a red cross; and so on. Left click the use cursor on
a target to carry out an action. (For example: to fire a gun, choose a
merc with a gun in her main hand, right click to get a crosshairs cursor,
then left click the crosshairs cursor on the target to fire.)
Moving the mouse over your selected character's figure will produce two
yellow arrows. If you then hold down the left mouse button and drag
your mouse up or down, you can use this method to change the merc's
stance.
Right click on portraits toggles between TEAM and INVENTORY panels. The
INVENTORY panel allows you to access equipment worn or carried by that
merc.
Real-time:
Double click RUNS
Left click and hold, plus right click is an "all-move" for the
whole team.
You can also click and drag a rectangle to select more than one
merc. This will work for MOVEMENT ONLY. You can then use
ALT + left click on figurines to add or subtract other mercs.
Turn based:
Left click and hold, plus right click is one way to cycle
between movement modes.
REGULAR GAME KEYS
------------------------------
SHIFT Forces cursor to stay in MOVEMENT mode. A VERY USEFUL KEY
WHEN TRYING TO MOVE AROUND DOORWAYS OR YOUR OWN MERCS!
CONTROL Forces HAND cursor
ESC Aborts action (movement etc)
PAUSE Pauses the game.
ALT In conjunction with movement, allows mercs to move
backwards or sideways
In conjunction with selecting mercs, will not locate to
them/or select them depending on SELECTION METHOD
option.
ENTER Locates (cycles between) visible enemies.
TAB Changes cursor level. THIS IS IMPORTANT. IF YOU ARE TRYING
TO SELECT OR TARGET SOMEONE ON A DIFFERENT LEVEL, YOU WILL
NEED TO CHANGE TO THE PROPER LEVEL FIRST! Remember: enemies
glowing yellow are on roofs!
F1..F6 Selects/Locates mercs
SPACE Selects next merc in squad
B Toggles BURST mode for certain guns
~ Toggles between TEAM and INVENTORY panels
N Cycles between multiple targets in same location. THIS IS
AN IMPORTANT KEY THAT MAY SAVE YOUR LIFE!
X eXchanges places with another merc.
R Changes to RUN mode
S Changes to STANDING stance
C Changes to CROUCH stance
P Changes to PRONE stance
L Look cursor
I Shows overview of sector map
O Options screen
ALT-S Quick Save
ALT-L Quick Load
M Map screen
W Toggle building Wireframes
T Toggle Treetops
Some Things to Keep in Mind
----------------------------
This demo was created as the product entered its Beta stage. This means
there may be "bugs" in the demo and some of the features and play
balance may change between this demo and the final product. Feel free
to let us know which aspects you like or dislike; after all, we're
making the game for YOU.
You may find the demo fairly challenging. It does not represent the
beginning of the real game in terms of challenge, but more like
somewhere in the middle. If you find yourself getting frustrated,
you may want to set the difficulty level to EASY and/or check out
the HINTS.TXT file we've included.
Jagged Alliance 2 is a mix of role-playing, strategy and tactical
combat. The series is mostly known for its tactical combat and that is
the easiest to demonstrate, hence that is what is included here. In the
full game, there is a whole other game "on top" of the tactical game
that cannot be easily demonstrated here. Jagged Alliance 2 is also very
much a role-playing game with many quests and over 150 characters -
each one complete with speech!
The developers of Jagged Alliance 2 have labored for over 2 years,
bucking the trend of the recent RTS games to bring you a game rich in
its attention to detail, epic story, and unprecedented blend of various
gaming styles.
We think (and hope) you're going to like what you see.
Have fun!
The JA2 Development Team